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Outside the Lines >> Forum Archives >> The Showdown!
(Message started by: Tony_O on Oct 1st, 2003, 5:51pm)

Title: The Showdown!
Post by Tony_O on Oct 1st, 2003, 5:51pm
I am happy to say that I was victorious over Jeremy in the Battle of the Undefeated. As I stated after the draft, my team IS better than his. LoL, just kidding. This week it was. However, I lost my other head to head match-up this week. I am still learning how to score these head to head contests. I having trouble understanding the negative points near the end of the scoring table. I am having fun in this league and good luck to everyone else except Jeremy. ;D ;)

Title: Re: The Showdown!
Post by BarnabyWilde on Oct 2nd, 2003, 10:12am
I finally won one!  [smiley=headbanger.gif]

I had a hard time figuring out how to score the head to head matchups too, but I think I git it now...

[smiley=Imwithstupid.gif]

Title: Re: The Showdown!
Post by bgsgfan on Oct 5th, 2003, 12:03pm
Congrats Tony - it was a close matchup.  One thing it brought to my attention is that I need to improve my QBs, more on that later.

As far as the scoring, I too find it a bit confusing, and I should have a better handle on it than anyone else because I help with the scoring.  I love it though!  I have always used a VBD based approach to evaluate players - good luck trying that in this league.  It forces you to think more.  As far as the negative points through defense, logically that makes sense.  Actually, to make it make more sense, the points scored by defenses should relate to positive scores, but that is a nitpick.

One other scoring element I am unsure about is yards per rush.  Without any scoring for total rushes, the yards per rush takes away from a Ricky Williams performance of 42 total rushing attempts where he "only" averages around 3.5 yards per attempt.

Anyways, its getting interesting with no unbeatens anymore.  6 or 7 teams are still legitamately in the running, and for the rest there is always next year.

Title: Re: The Showdown!
Post by StegRock on Oct 5th, 2003, 10:02pm

on 10/05/03 at 12:03:16, bgsgfan wrote:
I love it though!  I have always used a VBD based approach to evaluate players - good luck trying that in this league.  It forces you to think more.  As far as the negative points through defense, logically that makes sense.  Actually, to make it make more sense, the points scored by defenses should relate to positive scores, but that is a nitpick.

One other scoring element I am unsure about is yards per rush.  Without any scoring for total rushes, the yards per rush takes away from a Ricky Williams performance of 42 total rushing attempts where he "only" averages around 3.5 yards per attempt.


I love to hear this! [smiley=swollenhead.gif] The GBRFL system does for fantasy football what Einstein's "General Theory of Relativity" did for Physics.  Everything in "real" life is ultimately relative (to something).  In the GBRFL system, head-to-head games are truly head-to-head (in a rotisserie sort of way, might I add):  it is your team's numbers specifically compared/juxtaposed with your opponent's numbers.  It's not just who's higher on the "list" of total scores for the week that wins, and then you run into the problem of a team's record not reflecting their "point total" and a guy's whining about how he is "second in points, but last in the standings". [smiley=uh.gif] [smiley=no.gif] That's just contrived/forced head-to-head competition, in that you are just scheduling games, but the essence of the system itself is really total points.  In such a system, you shouldn't even force the head-to-head games and just go by total points, CBFL-style for example, which is the nature of the system, at any rate.

Now, regarding the specifics...

As for what you say about defensive scoring, yea, granted it is just one category, but we need ALL the defensive categories to be negative so as to generate as many negative points as possible and keep the scores down and "realistic".  So, changing that category to a positive category would just amount to a trade off of symetries (one of synchronizing the categories themselves with their on-field counterparts, the other regarding our trying to have our final scores be somewhat reflective of/bare somewhat of a resemblance to actual NFL scores), so to speak.  Anyway, it ultimately doesn't matter if any category is scored negatively or positively.  As per the spreadsheet program, if you beat someone 24 to -6, you get that 6, i.e., the final score would be, according to the program, 30 to 0.  Defense is the only source for negative points, so ALL the categories really need to be negative.

As for yards-per-rush, [smiley=shrug.gif] , you don't happen to have Ricky Williams, Jeremy, do you? ;) Overall, it's ultimately a key category to include.  Yards-per-rush is a REAL important statistic when it comes to evaluating running backs, notwithstanding the odd freak 42-carry, 3.5-yards-per-rush performance, and sadly it typically cannot even be factored into your typical FF system. [smiley=no.gif]

...

Anyway, coming full-circle here, given the idea of relativity in the GBRFL system, please continue to SERIOUSLY ponder that issue of flex lineups, fully presented and being discussed at:
http://www.fantasyfootballer.com/cgi-bin/theGridiron/YaBB.cgi?board=53;action=display;num=1062722757.
If, on a given week, you are playing a team with Ricky Williams, Eddie George and Kevan Barlow at running back, more of a pure running crew, and another team with Priest Holmes, Charlie Garner and Warrick Dunn at running back, a group that definitely poses more of a receiving threat, you REALLY may want the option of adjusting/tailoring your lineup for each game separately.  Again, as per the above, it's not like it is just "total points" that are being compared. [smiley=shrug.gif]



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