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(Message started by: StegRock on Apr 5th, 2003, 5:06pm)

Title: Scoring Systems of Fantasy Leagues
Post by StegRock on Apr 5th, 2003, 5:06pm
Thought this was worth sharing with you all!  Some of the rules/scoring systems used by a couple of our FFLA associated leagues:

QFL -
http://www.fantasyfootballer.com/cgi-bin/theGridiron/YaBB.cgi?board=12;action=display;num=1049578887;

GBRFL -
http://www.fantasyfootballer.com/gbrfl/scoring.htm;

CBFL -
http://www.fantasyfootballer.com/cbfl/scoring.htm.

Feel free to share your league's rules/scoring system here if you want.  If you are interested in our substantive league association, the FFLA, inquire at the FFLA board:

http://www.fantasyfootballer.com/cgi-bin/theGridiron/YaBB.cgi?board=1.

Title: Re: Scoring Systems of Fantasy Leagues
Post by BarnabyWilde on Apr 5th, 2003, 8:24pm
I think if you look at our QFL scoring system, you'll see that is pretty unique. Touchdowns are worth more the longer they are, and there is a large emphasis on the defensive side of the ball.

I'd like to hear any comments if anybody has any...

Title: Re: Scoring Systems of Fantasy Leagues
Post by illusionist on Apr 5th, 2003, 10:08pm
I think our's is the strangest and most complicated out there.   Here's are scoring rules and constitution.

http://www.angelfire.com/sc3/scufflefootball/scoring_rules.htm

http://www.angelfire.com/sc3/scufflefootball/constitution.htm

Feel free to use our system if you want to.  

Title: Re: Scoring Systems of Fantasy Leagues
Post by StegRock on Apr 5th, 2003, 10:30pm

on 04/05/03 at 22:08:30, illusionist wrote:
I think our's is the strangest and most complicated out there.   Here's are scoring rules and constitution.

http://www.angelfire.com/sc3/scufflefootball/scoring_rules.htm

http://www.angelfire.com/sc3/scufflefootball/constitution.htm

Feel free to use our system if you want to.


I have to ask...  I glanced over your scoring rules and constitution.  How is a "pass attempt" a "negative"?  Is it semantics?  Do you mean "incompletion"?  In any event, how is a "rush attempt" a "negative"?  I understand clearly how "fumbles, fumbles lost, interceptions and incompletions" are negatives, but the rest confuses me. ??? I am sure you will be able to explain it, though! [smiley=bow.gif]

Also, I pretty much like your site overall (BW, give it a look).  Might you have any interest in the FFLA?  We have something good brewin' there...

Title: Re: Scoring Systems of Fantasy Leagues
Post by DirkDiggler on Apr 6th, 2003, 2:44pm

on 04/05/03 at 20:24:43, BarnabyWilde wrote:
I think if you look at our QFL scoring system, you'll see that is pretty unique. Touchdowns are worth more the longer they are, and there is a large emphasis on the defensive side of the ball.

I'd like to hear any comments if anybody has any...



Barnaby--

I looked at your leagues scoring.  Is it strictly scoring TD's and Defense??  

Title: Re: Scoring Systems of Fantasy Leagues
Post by BarnabyWilde on Apr 6th, 2003, 5:10pm
I am not sure I understand the question Dirk.  ???

There are bonus points awarded for yardage.

And on D, if your DB picks a ball, thats 15 points. If he runs it back 25 yards, that is an EXTRA 14 points for the touchdown. If your LB picks up a fumble, thats 5 pts, and if he is able to run it back for a td, say, 35 yards, he gets an additional 17 points for a rushing td. Does that help answer your question?  :)




on 04/06/03 at 14:44:30, DirkDiggler wrote:
Barnaby--

I looked at your leagues scoring.  Is it strictly scoring TD's and Defense??  


Title: Re: Scoring Systems of Fantasy Leagues
Post by StegRock on Apr 6th, 2003, 5:23pm

on 04/06/03 at 17:10:50, BarnabyWilde wrote:
And on D, if your DB picks a ball, thats 15 points. If he runs it back 25 yards, that is an EXTRA 14 points for the touchdown. If your LB picks up a fumble, thats 5 pts, and if he is able to run it back for a td, say, 35 yards, he gets an additional 17 points for a rushing td. Does that help answer your question?


Now, BW, I am not sure if I understand your answer...  How does the "yardage bonus" exactly work out in the examples you gave above?  I am reading "25 yards" + a touchdown (after the interception), I think, = "14 points"; "35 yards (after the fumble recovery) + a touchdown" = "17 points"! ??? [smiley=lost.gif] [smiley=dunce.gif]

Title: Re: Scoring Systems of Fantasy Leagues
Post by BarnabyWilde on Apr 6th, 2003, 5:39pm
My answer is confusing because Dirk's question is confusing!!

First off, there is no yardage bonus on defense like there is on offense.

Let's try a few examples.

First, let's use Michael Vick. Vick throws 2 touchdowns, one a 4 yarder, the other a 47 yarder. He throws for 277 yards, 1 interception. He rushes for 75 yards and scores a 1 yard touchdown on a run.

So:
4 yd pass td = 10 pts
47 yd pass td = 20 pts
1 yd rush td = 12 pts
75 yds rushing = 7 pts
277 yds passing = 11 pts
one int = -5 pts
for a total of...55 pts

Next, we will use Derrick Brooks, LB from the Bucs. Derrick had 11 solo tackles, 3 assists, a sack, and a fumble recovery that he rumbles 87 yards for a touchdown.

11 solo tackles = 33 pts
3 assists = 3 pts
1 sack = 10 pts
1 fumble recovery= 5 pts
1 87 yd rushing td = 31 pts
for a whopping total of 82 pts!

Does that help?


on 04/06/03 at 17:23:14, StegRock wrote:
Now, BW, I am not sure if I understand your answer...  How does the "yardage bonus" exactly work out in the examples you gave above?  I am reading "25 yards" + a touchdown (after the interception), I think, = "14 points"; "35 yards (after the fumble recovery) + a touchdown" = "17 points"! ??? [smiley=lost.gif] [smiley=dunce.gif]


Title: Re: Scoring Systems of Fantasy Leagues
Post by StegRock on Apr 6th, 2003, 5:51pm

on 04/06/03 at 17:39:17, BarnabyWilde wrote:
Let's try a few examples.

First, let's use Michael Vick. Vick throws 2 touchdowns, one a 4 yarder, the other a 47 yarder. He throws for 277 yards, 1 interception. He rushes for 75 yards and scores a 1 yard touchdown on a run.

So:
4 yd pass td = 10 pts
47 yd pass td = 20 pts
1 yd rush td = 12 pts
75 yds rushing = 7 pts
277 yds passing = 11 pts
one int = -5 pts
for a total of...55 pts

Next, we will use Derrick Brooks, LB from the Bucs. Derrick had 11 solo tackles, 3 assists, a sack, and a fumble recovery that he rumbles 87 yards for a touchdown.

11 solo tackles = 33 pts
3 assists = 3 pts
1 sack = 10 pts
1 fumble recovery= 5 pts
1 87 yd rushing td = 31 pts
for a whopping total of 82 pts!

Does that help?


Okaaay!  Now, BW, break those two examples from above down for me! [smiley=dunce.gif] How do those statistics equate to those point values?  I.e., how exactly do you get those point values from those stats?  If you break that down, that should clear it up (for everybody)! :) Thanks! [smiley=bow.gif]

Title: Re: Scoring Systems of Fantasy Leagues
Post by BarnabyWilde on Apr 6th, 2003, 6:02pm
The offensive stats came from my neighbor living in Houston at the time. He played in his office league, and gave me a copy of his rules. I was only in high school at the time. Then, one off season, I wanted to add defensive players into it, so I added up every offensive players stats and then incorporated the defensive side, trying to get it as equal as possible.

Most individual defensive players average 5 tackles a game or so. I inflated Brooks's stats on my example because every now and then a player will have a game like that, which usually means you win that week.  ;)

The average score for a team in our league per week is about 200. Our highest average was 236, while the lowest was 188. A solid defense can really help in our league. Some weeks, a defense will carry you...


on 04/06/03 at 17:51:06, StegRock wrote:
Okaaay!  Now, BW, break those two examples from above down for me! [smiley=dunce.gif] How do those statistics equate to those point values?  I.e., how exactly do you get those point values from those stats?  If you break that down, that should clear it up (for everybody)! :) Thanks! [smiley=bow.gif]


Title: Re: Scoring Systems of Fantasy Leagues
Post by DirkDiggler on Apr 6th, 2003, 6:06pm
Barnaby--

The reason I asked my question is because I did not see points awarded for yardage.  I only saw points based on yardage for a TD.  

You have BONUS POINTS labeled as TOTAL yardage for a game. (in your example Vick threw for a TOTAL 275 yards)

That is why i was confused.

Title: Re: Scoring Systems of Fantasy Leagues
Post by BarnabyWilde on Apr 6th, 2003, 6:11pm
Gotcha Dirk! Sorry for the confusion!
For our bonus poits, we do add rushing and receiving yardage together. If Tiki rushed  for 102, and received for 47, that would be 149, for 14 points. Passing is separate.




on 04/06/03 at 18:06:48, DirkDiggler wrote:
Barnaby--

The reason I asked my question is because I did not see points awarded for yardage.  I only saw points based on yardage for a TD.  

You have BONUS POINTS labeled as TOTAL yardage for a game. (in your example Vick threw for a TOTAL 275 yards)

That is why i was confused.


Title: Re: Scoring Systems of Fantasy Leagues
Post by illusionist on Apr 7th, 2003, 12:29am
StegRock...basicly it's simple.   A running back who gains 100 yards on just 20 carries will earn more points than one who gains 110 yards on 30 carries.   So, we are awarding a RB for his production not on whether the team was up at the end of the game and is tring to run out the clock by giving the ball 15 times to the RB in the last 2 minutes.    The same applies to the QB.  No, need to award a QB who throws it 50 times in a game just because he's losing.  It's based on accuracy for a QB.  
I hope this answers your questions.  
Feel free to ask more.

Title: Re: Scoring Systems of Fantasy Leagues
Post by DirkDiggler on Apr 7th, 2003, 12:40am

on 04/07/03 at 00:29:01, illusionist wrote:
StegRock...basicly it's simple.   A running back who gains 100 yards on just 20 carries will earn more points than one who gains 110 yards on 30 carries.   So, we are awarding a RB for his production not on whether the team was up at the end of the game and is tring to run out the clock by giving the ball 15 times to the RB in the last 2 minutes.    The same applies to the QB.  No, need to award a QB who throws it 50 times in a game just because he's losing.  It's based on accuracy for a QB.  
I hope this answers your questions.  
Feel free to ask more.


I like that system.  I will try to remember to follow your scoring this season.  

Have you all managed to get a truly accurate picture of players worths?  

I notice in your prologue that you have had mid season controversies?  What were they if you do not mind me asking?  The rules seem relatively complete and comprehensive.

Title: Re: Scoring Systems of Fantasy Leagues
Post by illusionist on Apr 7th, 2003, 12:46am
Dirk...Thanks for the compliments.  Actually, I don't think we mastered the true player value yet.  I believe our DL should get a little more points.  They are the lowest point scorers out of the defensive players.  It will take a little more time and tweeking of our system.  
I think most of our problems were with owners not really understand or following the rules right.   And we did have one trade I had to veto.

Title: Re: Scoring Systems of Fantasy Leagues
Post by StegRock on Apr 7th, 2003, 1:09am
That's kind of what I thought the method behind the madness was, Mr. [smiley=wizard.gif] !  I, too, think it is good to have those kinds of "numbers" factored in.  They are important!  Might I invite you to check out the GBRFL's system?  We also factor those important statistics in by having "Completion %", "Yards Per Rush" and "Yards Per Reception" rotisserie-like categories.  Please drop on by and give it a look-see! [smiley=bow.gif]

Title: Re: Scoring Systems of Fantasy Leagues
Post by illusionist on Apr 7th, 2003, 1:18am
StegRock...I like your system.  I do have a question though.   I don't understand why you would play with 2 QB's?    Also, why play 3 RB's?  
I guess I just have this thought and mind set that FF should be as close to the NFL as posible.   I know others play FF differently but I really never understood why use a lineup that is not even used in the NFL?
Help me understand!!!

Title: Re: Scoring Systems of Fantasy Leagues
Post by StegRock on Apr 7th, 2003, 1:57am

on 04/07/03 at 01:18:53, illusionist wrote:
StegRock...I like your system.  I do have a question though.   I don't understand why you would play with 2 QB's?    Also, why play 3 RB's?  
I guess I just have this thought and mind set that FF should be as close to the NFL as posible.   I know others play FF differently but I really never understood why use a lineup that is not even used in the NFL?
Help me understand!!!


Well, first, thanks for your targeted question. [smiley=bow.gif] On to the response...  A team may play with only one starting running back (tailback) and one starting quarterback, but there are backups, who, especially when it comes to tailbacks, and fullbacks for that matter, do hit the field.  Also, though a somewhat weaker argument, a "typical" (two-back) offensive actually, technically has two "running backs," a tailback and a fullback, so...  Hell, why not restrict fantasy lineups to just two wide receivers and one running back, i.e. tailback, because that is typically what an NFL team fields in their starting lineup?  And, note, the argument defending the fielding of two RB's in fantasy football is dicey as having a tailback and a fullback in an NFL lineup is quite different than having two tailbacks in a fantasy lineup (Mike Alstott notwithstanding ;) ).  In any case, however, I am not a "purest," so to speak, when it comes to imitating what really is happening, or even depicting what is really happening, on the field in the real game, in fantasy football.  In my world, you can base the game on whatever you want as long as it "works" and is fun, and don't get me wrong; I do believe that there are systems out there that either do not fundamentally really work or are not conducive to fun, or both (TD-only leagues, I think, are an example of this, but that is a whole nother discussion unto itelf [smiley=tired.gif] ).  Ultimately, our starting two QB's and three RB's in the GBRFL is more a function of the size of our league, which used to be eight and now is ten.  The debatable factor of immitating the NFL aside, this lineup structure for a fantasy league is quite challenging in a fun and intriguing way. [smiley=hmmmm.gif]



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